![]() During each run, you can obtain boons from any of the nine main Greek gods of Olympus (minus your father Hades for obvious reasons once you get into the gist of the story). It seemed like every time I returned to the hub area (The House of Hades) after dying, a new system was presented. The game introduces all these systems incrementally as you play, but it still feels overwhelming at first. There are multiple types of upgrades/benefits that you can purchase and/or acquire for Zagreus, the playable character, and pretty much each one has its own currency that must be used. It gives the game an action-RPG feel because there are so many customization options. ![]() These systems are all finely tuned and one of the big reasons Hades has such appeal. It’s one of the many systems within the game that is intricately designed – a benefit of the thousands and thousands of hours the designers and early access players spent playing the game. Since I happened to mention persistent upgrades, I can tell you that Hades is filled to the brim with them. I’ve reviewed more than a few “rogue-friendly” games during my time at Xbox Tavern and I figured I should clarify my labelling of the two. These are by no means the official definitions of the two. These might include characters and/or permanent item pool expansions ( Spelunky, Downwell, and Nuclear Throne are some examples). ![]() Roguelikes, on the other hand, have a more limited set of unlockable options or none at all. as you continue to play) and they always stay with your character, making the game easier the more you unlock and the more you play examples include Dead Cells, Rogue Legacy, and Children of Morta. Roguelites have persistent upgrades (meaning that you can unlock new abilities, buffs, weapons, healing items, improved stats, etc. There isn’t really any true differentiation between the two, but there’s one explanation that I’ve seen in a few places that I like. Personally, I think having two similar sub-genre names like that is probably confusing, but I’m going to go with roguelite for Hades. I like roguelikes and roguelites, whatever you want to call them. I had a feeling it would eventually make its way to my console of choice though, and finally, at this year’s online-only E3, the developer Supergiant Games announced that it would be making its way to Xbox consoles, and as a day one Game Pass release no less! In the middle of watching the video, I googled Hades and was sad to see that it was only available on Steam, “surely it’s coming to consoles I thought”, but the only console it was releasing on at the time was the Switch – more disappointment. The gameplay looked interesting as well, an isometric viewpoint and action-heavy gameplay that appeared somewhat hectic but also seemed like the type of game that could be mastered if you put in the time, or at least greatly improve your skill. I was astonished by the fantastic art style, it looked like a sleekly animated graphic novel or anime. I remember the first time I stumbled upon a YouTube video of it around a year ago. I’ve been patiently waiting to play Hades for the past year now.
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